Search Issue Tracker
Scroll bar in Animator window resets to top when making changes to layers
How to reproduce:1. Open the attached “IN-94495” project2. Open the “SampleScene”3. In the Animator window, scroll to the bottom and... Read more
Custom motion vectors appear as zero vectors when rendering with RenderM...
Reproduction steps:1. Open the attached “MotionVectorTest.zip” project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Make sure tha... Read more
UI Toolkit Debugger's buttons stop functioning when expanding/folding el...
Steps to reproduce:1. Open the attached "IN-93172" project2. In Assets folder navigate to Datas → gamefaqs_eng and open it3. Right c... Read more
The text is distorted when using UIToolkit Advanced Text Generator with ...
How to reproduce:1. Open the “FontIssueStripped.zip“2. Navigate to the “Assets > Editor“ folder in the Project windows3. Open the... Read more
MeshColliders ignore contactOffset when Rest Offset > 0 on TerrainCollid...
How to reproduce:1. Open the attached “IN-94579” project2. Open the “SetSeparationBug” scene3. Enter Play mode4. Press the “ScriptHo... Read more
Shortcut bind is removed when editing shortcut and clicking outside the ...
How to reproduce:1. Create and open a new project2. Open Shortcut Manager (Win: Edit > Shortcuts, Mac: Unity > Shortcuts)3. Do... Read more
Global shortcut bind is set to default instead of previous value when se...
How to reproduce:1. Create and open a new project2. Open Shortcut Manager (Win: Edit > Shortcuts, Mac: Unity > Shortcuts)3. Se... Read more
BakeTrailsMesh Errors in the console when the Trails module of the parti...
Steps to reproduce:1. Open the attached "IN-94770" project2. Open the SampleScene3. In the Hierarchy select the “Particle system”4. ... Read more
Shadow cascade culling does not work when used with Skinned Mesh Rendere...
Reproduction steps:1. Open the attached “IN-95563.zip” project2. Open the “SampleScene”3. In the Hierarchy, disable the “MeshRendere... Read more
Asset is not found when using Label search in Search Bar
Steps to reproduce:1. Open the attached “Test.zip” project2. In the Project Window, select the “Sphere.prefab”3. In the Inspector Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS