Search Issue Tracker
Fixed
Fixed in 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Votes
1
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-98273
Regression
Yes
Shadow cascade culling does not work when used with Skinned Mesh Renderer in URP
Reproduction steps:
1. Open the attached “IN-95563.zip” project
2. Open the “SampleScene”
3. In the Hierarchy, disable the “MeshRenderer” GameObject
4. Enable the “SkinnedMeshRenderer” GameObject
5. Open the Frame Debugger Window (Window > Analysis > Frame Debugger)
6. Enter the Play mode
7. Enable the Frame Debugger
8. Search for the “Shadows.DrawSRPBatcher” draw calls
9. Observe the draw calls
Expected result: “Shadows.DrawSRPBatcher” has 1 draw call
Actual result: “Shadows.DrawSRPBatcher” has 2 draw calls
Reproducible with: 2023.3.0b5, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2022.3.59f1, 2023.3.0b4
Note:
- Reproducing with the steps above, but using the “MeshRenderer” GameObject instead, shows the correct result. Therefore, the issue specifically seems to affect Skinned Mesh Renderers
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment