Search Issue Tracker
Fixed in 6000.1.0b10
Fixed in 6000.1.X, 6000.2.X, future release
Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b5
6000.2.0a3
Issue ID
UUM-98265
Regression
No
Global shortcut bind is set to default instead of previous value when setting it to a disallowed key
How to reproduce:
1. Create and open a new project
2. Open Shortcut Manager (Win: Edit > Shortcuts, Mac: Unity > Shortcuts)
3. Set “Main Menu/Assets/Refresh” shortcut bind to (Win: Ctrl+T, Mac: ⌘T)
4. Double-click the “Main Menu/Assets/Refresh” shortcut to enter edit mode
5. Left-click in the Shortcut Manager to set shortcut bind to “Mouse 0”
6. Observe “Main Menu/Assets/Refresh” shortcut bind
Expected result: the shortcut bind is set back to the previous bind
Actual result: the shortcut bind is set to default bind
Reproducible with: 2021.3.48f1, 2022.3.58f1, 6000.0.38f1, 6000.1.0b5, 6000.2.0a3
Reproducible on: macOS 15.3 (M1 Max)
Not reproducible on: no other environments tested
Note: in 2021.3.48f1 the shortcut bind is removed and no error appears, but the preferred behaviour is for it to be set back to previous value if failed to bind correct key.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Postponing port
Resolution Note (fix version 6000.2):
Editor: Fixed a bug where assigning an incorrect binding would erase custom shortcut binding and reset to default.
Resolution Note (fix version 6000.1):
Editor: Fixed a bug where assigning an incorrect binding would erase custom shortcut binding and reset to default.