Search Issue Tracker
Fixed
Fixed in 6000.1.0b10, 6000.2.0a7
Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b5
6000.2.0a3
Issue ID
UUM-98265
Regression
No
Global shortcut bind is set to default instead of previous value when setting it to a disallowed key
How to reproduce:
1. Create and open a new project
2. Open Shortcut Manager (Win: Edit > Shortcuts, Mac: Unity > Shortcuts)
3. Set “Main Menu/Assets/Refresh” shortcut bind to (Win: Ctrl+T, Mac: ⌘T)
4. Double-click the “Main Menu/Assets/Refresh” shortcut to enter edit mode
5. Left-click in the Shortcut Manager to set shortcut bind to “Mouse 0”
6. Observe “Main Menu/Assets/Refresh” shortcut bind
Expected result: the shortcut bind is set back to the previous bind
Actual result: the shortcut bind is set to default bind
Reproducible with: 2021.3.48f1, 2022.3.58f1, 6000.0.38f1, 6000.1.0b5, 6000.2.0a3
Reproducible on: macOS 15.3 (M1 Max)
Not reproducible on: no other environments tested
Note: in 2021.3.48f1 the shortcut bind is removed and no error appears, but the preferred behaviour is for it to be set back to previous value if failed to bind correct key.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note:
Postponing port
Resolution Note (fix version 6000.2.0a7):
Editor: Fixed a bug where assigning an incorrect binding would erase custom shortcut binding and reset to default.
Resolution Note (fix version 6000.1.0b10):
Editor: Fixed a bug where assigning an incorrect binding would erase custom shortcut binding and reset to default.