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Player settings full screen is not working
Player settings full screen toogle button doesn't effect builded version. There is workaround to change product name after you chang... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project 2. Open scene "RuntimeGeneratedCollider" 3. Make sure that Game window has Gizmos enab... Read more
'Script Define Symbols' lets define symbols that start with digits but d...
Steps to reproduce: 1. Open any unity project 2. Open Player Settings 3. Input anything that starts with a digit in the 'Scripting ... Read more
Selecting an option in the menu bar crashes Unity
How to reproduce: 1. Open a new project 2. Select any option in the menu bar - Unity crashes at: #0 0x007fff901c00dd in objc_msg... Read more
Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
[Asset Bundles] Asset Bundle is much larger than a similar bundle
Reproduction steps: 1. Open "AssetbundleUnusuallyLarge" project 2. Click the menu item "AssetBundle/Packing Bundle" 3. Bundles will ... Read more
[VR] RenderTexture size keeps its highest value it had when changing Ren...
To reproduce: 1.Open attached project. 2.Open and play "Scene.VR Bugs" scene. 3.Press "Space" key in keyboard, settings panel should... Read more
Stretched Billboard Render mode causes unexpected flickering
Repro steps: 1) Open my attached project and scene 'mainscene' 2) Enable Main Camera(1) -> Particle System 3) Start simulating Parti... Read more
FindAssets(..) does not return all assets with the t:Object query
Steps to reproduce: 1. Open attached project (715798.zip) 2. Open script "Assets/Find.cs" and notice that it uses FindAssets("t:Obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11