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0
votes
Fixed

Player settings full screen is not working

Deployment Management

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Jul 29, 2015

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Version/s: 5.2.0b4

Player settings full screen toogle button doesn't effect builded version. There is workaround to change product name after you chang... Read more

1
votes
Fixed

[PolygonCollider2D] Collider generated during runtime produces incorrect...

Physics2D

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Jul 29, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "RuntimeGeneratedCollider" 3. Make sure that Game window has Gizmos enab... Read more

0
votes
Won't Fix

'Script Define Symbols' lets define symbols that start with digits but d...

Editor - Other

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Jul 29, 2015

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Version/s: 5.2.0b5

Steps to reproduce: 1. Open any unity project 2. Open Player Settings 3. Input anything that starts with a digit in the 'Scripting ... Read more

0
votes
Fixed

Selecting an option in the menu bar crashes Unity

Editor - Other

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Jul 29, 2015

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Version/s: 5.2.0b4

How to reproduce: 1. Open a new project 2. Select any option in the menu bar - Unity crashes at: #0 0x007fff901c00dd in objc_msg... Read more

0
votes
Postponed

Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3

Mobile Rendering

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Jul 29, 2015

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Version/s: 5.1.1f1

Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more

39
votes
Fixed
0
votes
Duplicate

[Asset Bundles] Asset Bundle is much larger than a similar bundle

Asset Loading

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Jul 29, 2015

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Version/s: 5.1.2p1

Reproduction steps: 1. Open "AssetbundleUnusuallyLarge" project 2. Click the menu item "AssetBundle/Packing Bundle" 3. Bundles will ... Read more

0
votes
Fixed

[VR] RenderTexture size keeps its highest value it had when changing Ren...

VR

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Jul 29, 2015

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Version/s: 5.1.2f1

To reproduce: 1.Open attached project. 2.Open and play "Scene.VR Bugs" scene. 3.Press "Space" key in keyboard, settings panel should... Read more

0
votes
By Design

Stretched Billboard Render mode causes unexpected flickering

Shuriken

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Jul 28, 2015

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Version/s: 5.2.0b4

Repro steps: 1) Open my attached project and scene 'mainscene' 2) Enable Main Camera(1) -> Particle System 3) Start simulating Parti... Read more

0
votes
Fixed

FindAssets(..) does not return all assets with the t:Object query

Editor - Other

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Jul 28, 2015

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Version/s: 5.1.1p4

Steps to reproduce: 1. Open attached project (715798.zip) 2. Open script "Assets/Find.cs" and notice that it uses FindAssets("t:Obj... Read more

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