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[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...
How to reproduce: 1. Import the attached Unity package "ShaderCrash719574" to a new project 2. Open CherryPop scene 3. Unity will cr... Read more
Setting frame rate of AnimationClip to 0 crashes unity
Steps to reproduce: 1. Open attached project ("AnimationClipCrash"); 2. Open scene "bug" 3. Run it Note: SetFrameRate.cs sets Anim... Read more
[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...
To Reproduce: 1. Open the attached project and change platform to iOS. 2. Add of the textures in the project to a plane (make sure ... Read more
Mono cannot validate SSL certificate properly on Windows
To reproduce: 1. Open the attached project 2. Open NetworkTest.cs and comment line: ch.ChainPolicy.RevocationMode = X509... Read more
[WebGL] RenderTexture alpha problem with multiple camera.Render()
-e: see title, background is all black for the 2nd render texture -repro: --open attached project --run in editor --notice it looki... Read more
[iOS] Handheld.PlayFullScreenMovie is not working on 5.2
To Reproduce: 1. Deploy the attached project. 2. Observe that none of the videos can be found. When calling Handheld.PlayFullScreen... Read more
[iOS] WWW requests not working on iOS9
To Reproduce: 1. Deploy the attached project to an iOS9 device. 2. Observe that progress is www.progress is stuck on zero and the r... Read more
[IL2CPP] MissingMethodException on preserve attribute
1. Open attached project 2. Attach script to object 3. Build to iOS with IL2CPP 4. MissingMethodException will be thrown Note: no r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
- [iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 samples were requested. " is thrown when using UIToolkit and URP RenderGraph on iOS device
- The "INSTANCING_ON" shader variant is getting stripped when building the AssetBundle with the shader variant collection and the Instancing Variants set to Strip Unused
- [iOS] Building a project for iOS with 'Launch Screen' set to 'Custom Storyboard' fails if only iPhone storyboard was setup