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[MacOS][Apple Silicon] Grid in animation preview window is rendered on t...
Steps to reproduce: Open attached project In project browser, select Clip animation clip In inspector, change the preview model to C... Read more
URP Cascaded Shadows do not have a falloff in Player when the Player is ...
How to reproduce:1. Open the “DevelopmentShadowBug.zip“ project2. Open the “SampleScene“3. Observe the Game view4. Build and Run the... Read more
Non-removable serialized data for a renderer feature still appears even ...
Reproduction steps:1. Open the attached "repro_IN-94967" project2. Open the "Assets/TestScene.unity" Scene3. In the Project window, ... Read more
[APV] Bunch of "TargetParameterCountException" errors thrown in the Edit...
Reproduction steps:1. Create a new "High Definition 3D" project2. Open the "Lighting" window ("Window -> Rendering -> Lighting... Read more
Player settings icons are not retrieved when using "PlayerSettings.GetIc...
Reproduction steps:1. Open the attached “IN-94979” project2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)3. Obs... Read more
Emission property of the material can't be modified using script when an...
How to reproduce:1. Open the “AnimationOverrideBug_2025_02_10“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the “Sph... Read more
[Documentation] The enabling checkbox is displayed when there are no spe...
Note: The behaviour is as designed but the documentation linked in comments is wrong. We simply need to update the documentation. Ho... Read more
[sw-unity-6-1] Code is executed twice in a Coroutine when "WaitUntil(() ...
How to reproduce:1. Open the "ReportingBugs.zip" project2. Open the "WaitUntilScene" Scene3. Enter Play Mode4. Press the "F" key on ... Read more
Transform Handles cannot be interacted with when they are overlapping wi...
How to reproduce:1. Open the "ReportingBugs.zip" project2. Open the "GizmoScene" Scene3. Select the "Cube" in the Hierarchy4. Try mo... Read more
Gradient Editor tab is missing "on-hover" action on the three-dot menu
How to reproduce:1. Open the attached "GradientTab" project2. Open the "SampleScene" scene3. In the Hierarchy, select the "GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS