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Fixed

Fixed in 6000.0.41f1

Votes

7

Found in

6000.0.38f1

Issue ID

UUM-97415

Regression

Yes

URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode

-

How to reproduce:
1. Open the “DevelopmentShadowBug.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
4. Build and Run the project
5. Observe the Player

Expected result: Shadows are visible like in the Game view
Actual result: Some shadows that are visible in the Game view are not visible in the Player

Reproducible in: 6000.0.36f1, 6000.0.38f1
Not reproducible in: 2022.3.58f1, 6000.0.35f1 6000.1.0b6, 6000.2.0a3

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: MacOS 15.3 (M2), No other environment tested

Notes:
- If required, you can hold W and E to get closer to the Cubes and hold Q and S to get further from them
- The issue is about Shadow cascades not having a smooth falloff

Comments (5)

  1. Tim_PixelPeaGames

    Mar 05, 2025 14:05

    This is a huge issue for my game, i hope the fix comes out soon :)

  2. alemnunez

    Feb 26, 2025 20:15

    Having a similar issue in HDRP17. Standalone development builds show shadows correctly, while release builds seem to be missing shadows further away from the camera (might be some cascades missing). Reported it on case IN-96165 with some screenshots.

  3. Lynxbird

    Feb 25, 2025 14:23

  4. Lynxbird

    Feb 25, 2025 14:21

    Please fix.
    All shadows are broken after game is built (in Player) because of this!

  5. kevinlin3

    Feb 24, 2025 03:50

    Some details?

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