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Terrain Masks do not ignore the mipmap limit
How to reproduce:1. Open the “TerrainMimMapMinimal.zip“ project2. Open the “NewScene“ Scene3. Press Tools > Create Terrain and Ch... Read more
Crash on GetEffectiveBc7TextureCompressor() when loading and unloading a...
Steps to reproduce:1. Open the “user’s attached project”2. Click on “Tools/Iterate All Assets“ through the Main Menu3. Observe the c... Read more
SetWindowsHookEx does not prevent Windows key input when Editor or Playe...
Reproduction steps:1. Open the attached “IN-93020.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Click “Block Windows... Read more
Unity crashes during the scene template selection in the "Inspector" tab
Steps to reproduce: Create a Universal 3D project Go File -> Save As Scene Template Enter the name (for example "A.scenetemplate"... Read more
[Overlays] Visual Effect Model overlays tooltip is left in Scene when un...
Steps to reproduce: Open the attached Project Open Scene "SampleScene" and VFX Graph "FlyDeathVFX" Have Scene View opened and in the... Read more
Building the project for Web with ASTC Texture Compression results in bl...
How to reproduce:1. Open the attached project "BlackScreen"2. In the build settings, select the "Web" Platform and "EnemiesShowcase"... Read more
“ArgumentException: Object reference not set to an instance of an object...
Reproduction steps:1. Open the attached “EcsPlayground.zip” project2. Enter the Play Mode3. Observe the Console window Expected resu... Read more
Shortcut Manager shows empty conflict filter when resolving runtime conf...
How to reproduce:1. Create and open a new project2. Open Shortcut Manager (Win: Edit > Shortcuts, Mac: Unity > Shortcuts)3. Se... Read more
"Shader is not supported on this GPU" warnings and and shaders are not l...
How to reproduce:1. Open the attached project "ShaderWarnings"2. Make sure to use Web Platform and Build And Run the project for the... Read more
[iOS][URP] The screen flickers and the "Execution of the command buffer ...
Step to reproduce:1. Open the attached “30light_bug_repro” project2. Build And Run3. Observe the device screen Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS