Search Issue Tracker
Fixed
Fixed in 2022.3.61f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 7000.0.0a24
Votes
0
Found in
2022.3.58f1
6000.0.37f1
6000.1.0b5
6000.2.0a3
Issue ID
UUM-97241
Regression
No
Unity crashes during the scene template selection in the "Inspector" tab
Steps to reproduce:
- Create a Universal 3D project
- Go File -> Save As Scene Template
- Enter the name (for example "A.scenetemplate") and click "Save"
- Go to the "Inspector" tab
- Under the "Thumbnail" find the "Preview" field
- Click the thumbnail selection icon
- Select URP (or Default-Particle or any other)
- Expand the "Details" section
- Click the "Scene to instantiate" icon
- Select "None"
- And again select "Sample Scene" (repeat several times)
Actual results: Unity crashes
Expected results: No crash
Reproducible with versions: 2021.3.48f1, 2022.3.58f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a3
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Apple M1 Max - Sequoia 15.3
First lines of the stacktrace:
at <unknown> <0xffffffff>
at UnityEngine.UIElements.UIR.Utility:AllocateBuffer <0x00007>
at GPUBuffer`1:.ctor <0x0003b>
at DataSet`1:.ctor <0x0005b>
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment