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Fixed
Fixed in 6000.0.47f1, 6000.1.0b15, 6000.2.0a8, 7000.0.0a27
Votes
0
Found in
6000.0.38f1
6000.1.0b5
6000.2.0a3
Issue ID
UUM-97159
Regression
No
Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
Steps to reproduce:
1. Open the “user’s attached project”
2. Click on “Tools/Iterate All Assets“ through the Main Menu
3. Observe the crash
Reproducible with versions: 6000.0.38f1, 6000.1.0.b5, 6000.2.0a3
Couldn’t test with versions: 2022.3.58f1 (due to compiler errors)
Reproducible on: macOS 15.1.1 (M1 Max)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}#0 0x00000105d81230 in EditorSettings::GetEffectiveBc7TextureCompressor() const
#1 0x000001065dff40 in StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*, char const*)
#2 0x00000105eb71b4 in Application::TickTimer()
#3 0x000001071a86a0 in -[EditorApplication onEditorUpdatesTickTimer]
#4 0x00000190b7cbec in __NSFireTimer{noformat}
Note: The issue happens both when running the script through the Menu Item and executing it in Play Mode
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