Search Issue Tracker
Won't Fix
Under Consideration for 2022.3.X, 6000.0.X
Won't Fix in 6000.5.X
Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b5
6000.2.0a3
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-97272
Regression
No
[Overlays] Visual Effect Model overlays tooltip is left in Scene when unfocusing VFX Node and the overlay dropdown menu is opened
Steps to reproduce:
- Open the attached Project
- Open Scene "SampleScene" and VFX Graph "FlyDeathVFX"
- Have Scene View opened and in the VFX Graph select node "Multiply (Vector - Local)"
- In Scene View have the "Visual Effect Model" Overlay docked to the left edge
- Open that Overlays dropdown menu and in the VFX Graph select the "Update Particle" Context
- Observe Scene View
Actual results: The "Visual Effect Model" tooltip is left in Scene View when unfocusing a node that has a VFX Property Overlay, if the Block is selected again, the Overlay opens with skewed elements
Expected results: No tooltip or other artifact is left in Scene View when unfocusing nodes
Reproducible with versions: 2022.3.58f1, 6000.0.38f1, 6000.1.0b5, 6000.2.0a3
Tested on (OS): Windows 11
Notes:
- On 2022.3 instead of the Tooltip name, a black dot is left in Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.