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[iOS] Previously changed scene flickers in the background on Mobile devi...
How to reproduce: 1. Open the “IN_70134” 2. In the Build Settings make sure iOS platform is selected 3. Build the project on the ... Read more
UIToolkit errors after opening the RenderGraph Viewer
On latest Trunk (to this date) and using the project attached to this ticket, opening the RenderGraph Viewer logs UI Toolkit errors ... Read more
[TextMeshPro] Vietnamese language character "ồ" gets replaced with "?" w...
Reproduction steps: 1. Install "UniKeyNT.exe" and switch to the Vietnamese language (see [https://www.unikey.org/en/|https://www.un... Read more
Shaders from packages are not included in the selection list when trying...
How to reproduce: 1. Create a new Universal 3D project 2. Add Shader Variant Collection to the Assets folder (Assets → Create → Sh... Read more
Game View and Camera Preview have severe artifacts when Game View and Sc...
How to reproduce: 1. Open the attached project "GlitchingBug" 2. Open the "SampleScene" scene 3. Make sure the Scene View and Gam... Read more
AssetDatabase.IsValidFolder() returns false when checking certain projec...
How to reproduce: 1. Open the attached "ValidFolderBug" project 2. In the menu bar, select “Tools → ValidPath” 3. Press the “Fol... Read more
NullReferenceException and additional errors are thrown when Domain Relo...
Reproduction steps: 1. Open the attached “UITK-DynamicFontTest.zip” project 2. Open the “Test” scene 3. Enter the Play mode 4. E... Read more
[URP] Sprite is redrawn on every Camera movement frame after its Render ...
How to reproduce: 1. Open the attached project "CameraBug" 2. Open the "SampleScene" scene 3. Select the "Main Camera" GameObject... Read more
Velocity is set to NaN when using Mathf.SmoothDamp
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play... Read more
[Search] Certain Object Pickers on pills can become generic 'Select Game...
*Steps to reproduce:* # Open new project # Import [https://assetstore.unity.com/packages/3d/characters/humanoids/lowpoly-surviva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text elements are blurry when using SDF Material Shaders and having the Game or Player window set to a small resolution
- Spot/Point Lights do not affect VFX Graph Output when "Compatibility Mode (Render Graph Disabled)" is disabled
- Lighting Settings Advanced Filtering sets "Direct Denoiser" to "Optix" as default even though it is not supported and is disabled in the dropdown
- [iOS][Silicon] ColorMask render target 3 and above does not work correctly when using Multiple Render Target
- Event functions used for activating/deactivating GameObjects are called when a Prefab is hovered over the Scene view