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[URP] Sprite is redrawn on every Camera movement frame after its Render Type is changed from Overlay to Base and Camera Transform Component is changed



How to reproduce:
1. Open the attached project "CameraBug"
2. Open the "SampleScene" scene
3. Select the "Main Camera" GameObject in the Hierarchy
4. In the Inspector change the "Render Type" field to "Overlay"
5. Change the "Render Type" to "Base"
6. Make sure the Game View is visible
7. Change the Rotation or the Position of the "Main Camera" GameObject
8. Observe the Game View

Expected results: A single instance of the Sprite is drawn in the Game View
Actual results: The Sprite is drawn on every Camera change

Reproducible with: 2023.2.0b4, 6000.0.10f1
Not reproducible with: 2021.3.40f1, 2022.3.36f1, 2023.2.0b3

Reproducible on: macOS Sonoma 14.5 (M1)
Not reproducible on: No other environment tested

- Only reproducible in URP
- Triggering the Game View redrawing (e.g. by maximizing or docking) solves the issue
- Reproducible in the Play Mode

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