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Decal Projector that uses Emissive Material bleeds over other Mesh edges...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In Scene View, observe the Decal Projectors Expecte... Read more
AssertionException are spammed in the Console log when generating lighti...
How to reproduce: 1. Open the user's attached "HybridHDRPTest.zip" project 2. Open the "New Scene" Scene 3. Make sure "Level" and "M... Read more
[HDRP] [Compositor] NullReferenceException errors are thrown continuousl...
-Unable to use Compositor in Basic (Built-in) scene, the game view does not render anything. -NullReferenceException errors are thro... Read more
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0 Steps to reproduce: 1) Create new HDRP template 2) Check prefab or mesh previews. Notice t... Read more
[HDRP] SetRenderTexture called on property errors on saving DefaultCompo...
SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual ... Read more
[HDRP] New DefaultCompositionGraph created every time on selecting Compo...
New DefaultCompositionGraph is created every time on -Deleting already assigned DefaultCompositionGraph -Or Selecting None from Asse... Read more
[Light][Improved Prefab] Changes do not apply to the prefab if saving it...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro: 1. Create a Project ... Read more
[HDRP] Refraction models Box and Thin broken
Versions tested: 21.2.0f1 & 22.1.0a15 (trunk) Steps: Open a new projects and create a simple scene (plane box and a sphere) Creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory Leak warnings are thrown when creating a new material
- The type selector in the UI Builder does not display primitive types when trying to select one in the "Select Type…" window
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present