Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
9.0.0-preview.33
Issue ID
1263093
Regression
No
[HDRP] New SubLayer is added in the list with the same name under Render Schedule in the HDRP Compositor window
All Newly added SubLayer share the exacts same name under Render Schedule in the HDRP Compositor window, Refer to the attached video
Steps to repro:
1. Create a new project with HDRP Template
2. Window > Render Pipeline > HD Render Pipeline Compositor
3. Enable Compositor
4. Render Schedule > Add to list(+) > Image OR Video
5. Repeat step 4
Actual Result:
New SubLayer added in the list with the same name under Render Schedule
Expected Result:
New SubLayer should be added with a different name as New Sublayer, New Sublayer(1), New Sublayer(2), and so on
Note: HDRP Compositor(Preview) window is introduced in 9.0.0-preview.33
Reproducible in:
2020.2.0a18, 2020.1.0b16 with Package Version 9.0.0-preview.33
Environment:
Occurring on Windows 10 & macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
Add comment