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BoxCast2D and CircleCast2D has inconsistent edges at the starting collider
Steps to reproduce: 1) open users attached "New Unity Project 2.zip (3 MB)" 2) play the scene note: Green box is of size = 1 and cas... Read more
IsFinite(outDistanceForSort) when looking at scene from certain angle
Steps to reproduce: 1. Open attached project "767419.zip" 2. Open scene "repro" 3. Run it 4. Look directly at cube called "GuideToL... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In scene view, slowly zoom in on "Cube" object 4. Notice that... Read more
[Editor][Icons] Material's preview and icon aren't displayed
Steps to reproduce: 1. Open Unity; 2. Create new project; 3. In the 'Project' tab right mouse click -> Create -> Material; 4. Click... Read more
[iOS]Crash in UnityGFXDeviceWorker on startup
1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54"). 2. Observe that the app crashes on startup with bac... Read more
[RealtimeReflectionProbes] Building scene which has realtime reflection ...
Steps to reproduce: 1. Open attached project "767560.zip" 2. Open scene "Assets/Scenes/repro" 3. Build it 4. Unity hangs or crahes ... Read more
[DX11] UI flickering/distortion when using multi core
Steps to repro: 1. Download this build: https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse 2. launch with -force-d3d11 -force-gfx-... Read more
[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThre...
Steps to repro: 1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse 2. launch the exe with -force-d3d12... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce: 1) open the project 2) open one of the scenes 3) drag other 2 scenes into hierarchy 4) right click the bottom sc... Read more
[Particles] Since 5.3 Particle System Animation property name went missing
Reproduction Steps: 1. Open the attached project (in Unity 5.3.X or later) 2. Open Scene1 3. Select Particle System in Hierarchy 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow