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[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...
Steps to repro: 1. Open attached project and 'test' scene on OSX;2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more
UnusedBytecodeStripper2.exe did not run properly when building Android p...
Reproduction steps:1) Open user's attached project2) Make sure Scripting Backend is set to IL2CPP3) Try to build project-- Notice th... Read more
EnumMaskField ignores hard coded Enum values
Steps to reproduce:1. Open DebugScene2. Select GameObject in Hierarchy window3. Set Mask Enum value to "Flag 32". Expected: EnumMask... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
Surface Shader normal maps are not automatically normalized in fragment ...
Steps to reproduce:1.Download and open the attached project2.Open scene "CubeNormals"3.Pres play4. Observe spinning cubes with diffe... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
The project which build for WebGL, doesn't load second scene
When the project is built for WebGL, the Meniu window is shown up. When you press the button "Start Game", a new window shows up for... Read more
[Standalone] Project does not build on standalone only
To reproduce:1) Open attached project2) Try building it for Win Standalone Expected: Project builds normallyActual: Build process br... Read more
[Standard Assets] Toon Shading materials with outline are broken in 1.1.1
Steps to reproduce:1. Open any Unity project2. Import "Effects" package from standard assets and select "Toon Shading" folder (1.1.1... Read more
Crash in TextureForClass when loading project
To reproduced:1. Load attached project2. Editor crashes Reproducible: 5.6.0a3, 5.5.0f1, 5.5.0b4Not reproducible: 5.4.2p3 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject