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Collision between CharacterController and a Kinematic Rigidbody is alway...
To reproduce: 1. Open the attached project 2. Open "TestScene" scene 3. Enter play mode Observe that CharacterController that was in... Read more
Repeatedly calling EditorUtility.FocusProjectWindow crashes editor
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Crash->Crash Window" window 3. Click the "Crash" button -Observe the... Read more
[UWP] Changing display makes initial resolution to be multiplied by scal...
Steps to reproduce: 1. Open attached project and build Universal 10 project 2. In display settings set scale to 125% 3. Run build, ... Read more
[iOS] Duplicate UnityEditor.iOS.Extensions.Xcode dll references in gener...
Reproduction steps: 1. Create empty project 2. Create Assets/Editor/Test.cs 3. Click Assets/Open C# project 4. Open C# project in Mo... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps: 1. Open the project 2. Build "test" scene 3. Create a shortcut for the build executable file 4. Add -batchmode -... Read more
[OSX] [Standalone] Screen turns black when changing to full screen
Reproduction steps: 1. Open the attached project. 2. Build "Test" scene as OSX standalone. 3. Run the build in windowed mode. 4. Cli... Read more
NetworkServer throws error: 6 if client disconnects by stopping play mod...
To reproduce: 1. Open attached project (server) 2. Create a new project in a different editor window (client) 3. Paste this into a s... Read more
Custom LineRenderer animation vertexes are inverted
Steps to reproduce: 1. Open the attached project 2. Open 'LineRendererTest' scene 3. Press Play 4. Observe how LineRenderer works ... Read more
[Android] Nexus 5x running Android 7.0 with 'Protect Graphics Memory' en...
Steps to reproduce: 1. Create new empty project 2. Set platform = android 3. In 'Player Settings' tick 'Protect Graphics Memory' 4. ... Read more
[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank...
If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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