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[VR] Rift disconnected in VR project crashes on play (GetNativePtr Bug)
1. What happened. When playing this simple VR project in play mode while the rift is disconnected the editor hangs then crashes. 2... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project 2. Open and play 'scene0' scene 3. Notice how bright the button and the image look... Read more
"Invalid optimized game object" errors are spammed when an optimized, an...
Steps to reproduce: 1. Open the attached project 2. Select 'test' model in the project window and open 'Rig' tab in the model impor... Read more
Confusing error messages being shown when opening a scene
Open "GemPile Example" scene in attached project and notice the following assert messages: "Do not use ReadObjectThreaded on scene o... Read more
[Texture3D] Creating Texture3D with 1k or 2k sizes crashes unity
Unity crashes when you try to create Texture3d with 1k or 2k dimensions. For some pc it crashes always for other pcs only when you h... Read more
[iOS] Framework Search Paths are overriden using Append
Reproduction steps: 1. Create a new Unity project. 2. Create and open the iOS Xcode project. 3. Go to the Xcode Build Settings (Un... Read more
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...
Steps to reproduce: 1. Open the attached project 2. Build the project for Windows standalone 3. Run the project, select the resolut... Read more
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene. 2. Press the play button. 3. You should get crash. ... Read more
Crash when moving child Image
Steps to reproduce: 1. Create new project 2. Add "Canvas", add child "Image" to it and add "Canvas" component to image and check "O... Read more
Multiline text objects on Vertical Layout Group overlap each other
Repro steps: 1) Open attached project 2) Notice how lines overlap even though Panel object has Vertical Layout group with Preferred ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers