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Adding a polygon collider 2d on runtime via script is broken on builds
To reproduce:1. Open attached project2. Open scene "screen". It contains a sprite and a script that attaches a polygon collider 2d c... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
Value returned by AudioSettings.outputSampleRate is wrong on Windows
To reproduce:1. Open attached project2. Open scene "BugRepro"3. Enter play mode4. Look at the console - the AudioSettings.outputSamp... Read more
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce:1. Open attached project2. Open scene "creatures"3. Run - unity crashes with no bug report Removing the line "SXFaudioS... Read more
WWW.GetAudioClip() can't handle files that contain '#' in their name
Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e01cd) Read more
MonoDevelop doesn't register a class from a referenced assembly
Steps to reproduce : - import the project attached- open the SubclassPostEffect.cs in Mono Develop- mouse over the PostEffectsBase a... Read more
Profiler.logFile doesn't work on Win Store Apps
When using "Profiler.logFile" variable in Win Store Apps, development console shows following message:"Writing failed because the fi... Read more
Emoji characters are not displayed in dynamic font
Reproduced in the editor and in a standalone build. Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
WWW object in Unity Editor cannot communicate with servers that compress...
The WWW object, when running in the Unity Editor, passes a wide-open Accept header (value /) and does not include the Accept-Encodin... Read more
style.CalcSize does not care about length change that is made by using k...
To reproduce:1. Open the project that I have attached and run 'test' scene2. Run the scene, notice that both lines have the same tex... Read more
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Latest issues
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