Search Issue Tracker
By Design
Votes
1
Found in
4.3.3f1
Issue ID
587495
Regression
No
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce:
1. Open attached project
2. Open scene "creatures"
3. Run - unity crashes with no bug report
Removing the line "SXFaudioSource = Instantiate(gameObject.audio) as AudioSource;" in "MWCreature" script stops the crashing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Can't create Target Frame Time presets in Profiler
- Text is not displayed in the Inspector window when using Korean characters
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
Add comment