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Fixed in 4.5.X

Votes

0

Found in

4.5.0a5

Issue ID

587345

Regression

No

WWW object in Unity Editor cannot communicate with servers that compress their data streams

Webplayer

-

The WWW object, when running in the Unity Editor, passes a wide-open Accept header (value */*) and does not include the Accept-Encoding header.

The HTTP specification states that failing to include an Accept-Encoding header indicates that the client can accept all encodings.

As a result, the crossdomain.xml file is sent to Unity gzipped/compressed, which our WWWCurl object cannot handle. It treats the data as garbage and throws an error indicating that Unity could not retrieve the crossdomain.xml file.

This prevents _all_ WWW requests from working on web servers that serve compressed/gzipped content; this is most high-volume websites out there today.

This is a problem for all platforms that use curl (Unity editor, standalone platforms).

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