Search Issue Tracker
[iOS] Building with append doesn't work if project contains native plugins
To Reproduce: 1. Build the attached project. 2. Build it again with append. 3. Observe the "NullReferenceException: Object referenc... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[Recording] Undo doesn't work when modifying keyframes in the animation ...
How to reproduce: 1. Open any (new) project 2. Create a Cube 3. Open the Animation Window 4. Give the Cube an empty animation 5. Ad... Read more
[Webplayer][UI] Canvas not visible in webplayer build after 5.1.1
Repro steps: 1) Create a new project 2) Add a canvas with a button or other element 3) Build and run it on Webplayer settings 4) Not... Read more
No way to specify IP address for server to listen on.
In the HLAPI NetworkServer class, there is no way to specify IP address for server to listen on. This is important when a server mac... Read more
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...
Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce: 1. Open... Read more
[Stripping] 'Could not produce class with ID 111' and crash in ActivateA...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Click "Open Test Scene" in device - Wait a few seconds for i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later