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Baked point light does not emit light when Baked GI is enabled and light...
Repro steps:1. Open "BakeBug.zip" project2. Make sure "Lights" scene is loaded3. Notice that point light is not emitting light4. Mov... Read more
[Transform] Setting Euler angles of an object with script is not precise
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Select the 'Player' gameobject5. Press 'Sp... Read more
[Android] EventSystem.Update() gives a big spike after first touch
Steps to reproduce: 1) Create a new project.2) Add any UI element ( tested with Text and Image).3) Enable Development Build and Auto... Read more
GZip WWW response isn't decompressed on Android and Windows
Please use "gzip_test.zip (24.9 KB)" project attached in message below. To repro:1) Open project2) Open Main scene3) Enter play mode... Read more
[MonoDevelop][Boo] Building boo assembly through MD throws error instead
Steps to reproduce: 1. Open attached project2. Open script "Test" using MonoDevelop3. Press F8 to build all assemblies4. Notice erro... Read more
Transparent shader bleeds to white when more than one light is used.
How to reproduce:1. Open user attached project.2. Open 'main' scene3. Select 'Particle System' from Hierarchy.4. Notice 'normal' beh... Read more
[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.3) Start tapping on a splash... Read more
multiple light spots cause other light spots to disappear
There are 8 identical lamps in the scene, all of them have Light (Spot) component. Only half of the lamps work. Steps to reproduce (... Read more
UnityWebRequest lag when DNS can't resolve domain name given in url
We're experiencing a problem with UnityWebRequest in case when DNS can't resolve domain name given in url.If we can't connect on som... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed