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[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps: 1) Load the UnstableBundles project 2) Immediately Exit Unity Editor (these two steps are important be... Read more
The brush to paint terrain does not correspond with the mouse position
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Select terrain 4. Select Paint details 5. Try to paint cubes Expect... Read more
[Full-Screen] Input.mousePosition output does not match the displayed vi...
To reproduce the bug follow the steps 1. Open "InputMousePosition" project 2. Open "Test" scene 3. Build & Run 4. Select resolution... Read more
After baking Terrain Occlusion and duplicating it, moving the duplicate ...
To reproduce: 1. Open attached project 2. Open untitled scene 3. Bake Occlussion Culling 4. Duplicate the terrain 5. Move the terrai... Read more
[Tegra] Objects in scene is rendered black on some nVidia Tegra devices
Objects in scene is rendered black on some nVidia Tegra devices. Read more
[Android] Built apps don't work on devices with PowerVR SGX544 GPU
Built apps don't work on devices with PowerVR SGX544 GPU: it either crashes or freezes at the start with the black screen. Read more
[5.2b4] [Webgl] - WWW() POST fails to recieve the .text response after s...
-e: see title -repro: --load the built example (URL below) --inspect the POST response to see what the server sends back --NOTICE t... Read more
[Android] fails to launch app when paused/resumed before splash screen
The Android player fails to load and initialize the first level when the app was paused and resumed before displaying the splash scr... Read more
[Build] [UI] Fullscreen toggle requires second click
Repro steps: 1) Open project and build scene fullscreen_bug for WebGL 2) Click the button in the right upper corner of player and no... Read more
[VisualStudio] Shader files are not included in Visual Studio solution e...
Steps to reproduce: 1. Open attached project 2. Make sure the default text editor is set to Visual Studio 3. Right-click the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset