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[MetalEditor] GameView rendering broken and "GL.End requires material.Se...
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal e... Read more
Missing vertex function overload when using tesselation function in Surf...
When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more
Nested canvas is flickering when it has a moving child and an off-screen...
Reproduction steps:1- Open the reproduction project (868994_reproduction.zip).2- Build and run for standalone.3- Observe all childre... Read more
Trying to build AssetBundles on WSA platform which module is not loaded ...
How to reproduce:1. Open the attached project2. Select Crawl folder3. In menu go to Build -> Build All Bundles in FolderResult: c... Read more
"VR* does not exist in the current context" error when building for Linux
Steps to reproduce:1. Open the attached project2. Go to build settings3. Make sure that:3.1. Platform is PC, Mac & Linux standal... Read more
Newly declared arrays become null when attached to gameObject script is ...
To reproduce: 1.Download and open attached project2.Attach Behav script to Main Camera object3.Open Behav script and uncomment decla... Read more
[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...
Steps to reproduce:1) Download attached project 'Unity560test.zip' and open in Unity2) Build and run project on a device3) After app... Read more
HideFlags.NotEditable doesn't set created prefab's components to not edi...
To reproduce: 1.Download and open attached project2.Go to Scene "Scene"3.Enter Play mode4.Exit Play mode5.Click on Prefab object whi... Read more
Crash in mono_marshal_get_runtime_invoke when building project without s...
How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more
Editor crashes when inspecting a specific object while you are joined to...
To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled