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0
votes
Fixed

[MetalEditor] GameView rendering broken and "GL.End requires material.Se...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal e... Read more

7
votes
By Design

Missing vertex function overload when using tesselation function in Surf...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more

1
votes
Won't Fix

Nested canvas is flickering when it has a moving child and an off-screen...

uGUI

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Jan 10, 2017

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Version/s: 5.4.4f1

Reproduction steps:1- Open the reproduction project (868994_reproduction.zip).2- Build and run for standalone.3- Observe all childre... Read more

0
votes
Fixed

Trying to build AssetBundles on WSA platform which module is not loaded ...

Asset and Scene Management

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Jan 10, 2017

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Version/s: 5.5.0p4

How to reproduce:1. Open the attached project2. Select Crawl folder3. In menu go to Build -> Build All Bundles in FolderResult: c... Read more

3
votes
Fixed

"VR* does not exist in the current context" error when building for Linux

Scripting

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Jan 10, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project2. Go to build settings3. Make sure that:3.1. Platform is PC, Mac & Linux standal... Read more

0
votes
Fixed

Newly declared arrays become null when attached to gameObject script is ...

Inspector Functionality

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Jan 10, 2017

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Version/s: 5.5.0p3

To reproduce: 1.Download and open attached project2.Attach Behav script to Main Camera object3.Open Behav script and uncomment decla... Read more

1
votes
Fixed

[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...

Android

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Jan 10, 2017

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Version/s: 5.6.0b3

Steps to reproduce:1) Download attached project 'Unity560test.zip' and open in Unity2) Build and run project on a device3) After app... Read more

0
votes
By Design

HideFlags.NotEditable doesn't set created prefab's components to not edi...

Scene Management

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Jan 10, 2017

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Version/s: 5.4.3f1

To reproduce: 1.Download and open attached project2.Go to Scene "Scene"3.Enter Play mode4.Exit Play mode5.Click on Prefab object whi... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more

0
votes
Fixed

Editor crashes when inspecting a specific object while you are joined to...

Networking

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Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more

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