Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1f1
Issue ID
756447
Regression
Yes
IL2CPP fails generating code
1. Open attached project
2. Build to WebGL or iOS with IL2CPP
3. Building will fail
/Assets/../Temp/StagingArea/Data/il2cppOutput/t_201206655_0MD.h:20:73: error: unknown type name 't_201206655_0_marshaled'
extern "C" void t_201206655_0_marshal(const t_201206655_0& unmarshaled, t_201206655_0_marshaled& marshaled);
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment