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0
votes
Duplicate

Shadow color of object with Lightmap static enabled is different from no...

Global Illumination

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Dec 24, 2015

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open "New53" scene 3. Observe that there is one sphere with Lightmap static enabled and on... Read more

1
votes
Fixed

Editor performance regression for "EditorWindow.OnGUI" draw calls

IMGUI

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Dec 24, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1) Open user attached project 2) Open profiler -> enable editor profiling -> start recording 3) Open Window > Te... Read more

0
votes
Fixed

Objects instantiated from AssetBundles ignore light probes

Asset Loading

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project (AssetBundleProbeTest_v2.zip) 2. Open TestScene 3. Build Asset Bundle (AssetBundle>Bu... Read more

0
votes
By Design

If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...

Scene Management

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Dec 24, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open 'Test Scene' in the attached project 2. Delete 'child' object 3. Press play in editor. (child object is in... Read more

0
votes
Postponed

IL2CPP Does not obey Thread.Priority

IL2CPP

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Dec 24, 2015

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Version/s: 5.3.1f1

IL2CPP currently does not support setting thread priorities. Read more

0
votes
Fixed

Cannot disable or enable Light component through animation

Animation

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Dec 24, 2015

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open "scene" scene 3. Open Animation window 4. Select "Point light" game object in the Hie... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more

5
votes
Fixed

[Android] Camera does not render mesh and skybox when is attached to an ...

Android

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip) 2. Open scene: main 3. Play in edito... Read more

1
votes
Fixed

[VR] In Play mode moving input focus away then back to the Editor makes ...

VR

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Dec 23, 2015

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Version/s: 5.2.4p1

In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more

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