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[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Se...
The same happens for NetworkManager and Player object This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2 How we can ... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating pre...
Steps to reproduce:1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity2) Build and run 'TestScene' on a de... Read more
Asset bundle audio play cause FMOD resource not found error when second ...
How to reproduce:1. Open "FMODBUGPROJECTV2.zip " project from owncloud2. Go to Tools -> AssetBundles and disable Simulate Asset B... Read more
Memory scribble: UNET::HostsArray::TryToDeleteHost(id), Standalone with ...
Regression - started to happen since 5.6.0a4 (does not happen in 5.6.0a3 and 5.5.0p4)This happens only when I use NetworkLobbyManage... Read more
Particles Anim Shader does not work when render mode of particle system ...
Steps to reproduce:1. Open the attached project (869386-TestProject.zip)2. Open the Assets/bug_report_anim_shader.unity scene3. Play... Read more
Crash when setting mesh.triangles to null
To reproduce:1. Open project2. Open TestScene3. Choose 'Load Test' object4. Open 'Model Save load' settings menu in inspector, click... Read more
[SceneView][5.6] Linear color space scene view perf regression in 5.6
Viewport performance in Scene view when using Linear colorspace with Forward rendering is much lower than Gamma. When using Gamma, r... Read more
Saving a prefab with EditorUtility.SetDirty shows prefab's child object'...
To reproduce: 1.Download and open attached project2.Open Scene "Scene"3.Enter Play mode4.Exit Play mode5.Press CTRL+S6.Click the arr... Read more
[particles] Particles created with `GameObject/ParticleSystem` do not ha...
1) Click GameObject/Particle System2) Enable trails3) Notice the trails are pink and do not have a material Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled