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[Graphics] Material.SetBuffer does not have an "int nameID" override method
Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more
Memory leak in video player component
To reproduce:1. Open attached project2. Play the cinema scene Notice that the editor's memory usage starts increasing until it crash... Read more
Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...
Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attachedCrashed while syncing a exsting project... Read more
[iOS] UnityWebRequest stores session token in cookie header
When logging out of a web session while offline, logging back in results in failure to get a new session token - the old token (whic... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit)Platform: Windows 10 (64-bit)Project: ScriptableRenderLoop Clicking 'Reimport' on an asset fol... Read more
AssetBundle can't load from assetbundle variant
"Inconsistent asset when sorting preload assets (Same path & file ID)" when exporting asset bundles if all fonts are the same na... Read more
[Android] Editor failed to push OBB to the SGS6 devices
[Android] Editor failed to push obb to the SGS6 devices DUT: Reproed only on SGS6 running aOS 6.0.1/MMB29Ksamsung SM-G920F [zeroflte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used