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[UWP] Deployment canceled by user when build and running
Build and running UWP application from editor, usually ends up with "Deployment canceled by user." error, though nothing was done to... Read more
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more
[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "test" scene 3. Select the "Panel" gameObject (under Can... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps: 1. Open attached project 2. Build and run the project (set it as host) 3. Open and play the "offline" scene 4. J... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce: 1. Open the project in "repro.zip" 2. Open the scene "testscene" 3. Build it to windows 4. Open task manager 5. bring ... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps: 1. Open attached project 2. Open and play the "offline" scene 3. Start host (the "LAN Host (H)" button) 4. Obser... Read more
[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Observe a crash Note: BakeMesh.cs has simple scrip... Read more
Importing lighting data asset bigger than 2GB fails.
The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more
Multiple object are created in the hierarchy tab when more than one asse...
1. Open attached "Test1" Unity project. 2. Shift select all assets in the project tab. 3. Right click on the hierarchy tab and choos... Read more
[OldGUI] GUIText has line spacing is way smaller compared to previous ve...
Steps to reproduce: 1. Open attached project 2. Open 'game' scene 3. Notice how the smaller line spaces affect the text (for exampl... Read more
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