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4096x4096 is possible but 8192x8192 gets reduced to 2187x2187, which is ...
Steps to reproduce : - create a new custom resolution of 8192x8192- press play and notice the message : GameView reduced to a reason... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
Some Hindi text gets displayed incorrectly in Unity
Steps to reproduce:1. Download and open the latest attached project("Hinditext.zip")2. Observe differences between Google translate ... Read more
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps:1. Open the project2. Open the "Test_CommandBufferBlit" scene3. Play the scene and notice the gray screen4. Open ... Read more
Unity Editor crashes in GfxDeviceD3D11Base::SetShadersThreadable on atte...
STR:1. Open attached project with Unity 5.5.0b52. Try to open the scene3. Get editor crash Reproed only on Windows 8.1/10.DX9/DX11 o... Read more
[Regression][OSX] Launcher crashes after clicking 'Work Offline' button ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more
[IL2CPP] Application with Google Play Games plugin crashes on Android de...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Game crashes after the splash screen... Read more
[OSX][GLCore] Switching from windowed to full screen with GLCore breaks ...
Steps to reproduce: 1. Build the attached project with GLCore graphics API2. Run the game in 'Windowed' mode3. Select the possible r... Read more
[iOS] Very long GPU time on iPhone 7 with rendering effects
When using rendering effects (like Graphics.Blit) on iPhone 7 and 7 Plus, the GPU frame time becomes extremely long. This doesn't oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default