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NullRefException when undocking Asset Preview window from Inspector
Right click on the Asset Preview window in the Inspector to have it undocked. The following error message is printed in the Console:... Read more
Standalone builds crash on launch in Facebook GameRoom at physx::shdfnd:...
Steps to reproduce:1. Open attached projectAlternatively - create a new project and import Facebook SDK package2. Build Windows stan... Read more
[iOS] On some devices Opaque Geometry draw calls are slower when Particl...
Reproduction Steps:1. Open project2. Build to iOS3. Open Xcode 8+4. Set GPU Frame Capture to Metal5. Build app6. Attach Debugger7. C... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
Adjusting motor speed of the hingejoint2D causes object to move uncontro...
Adjusting motor speed of the hingejoint2D on "piece2" while in play mode. Object starts to move uncontrollably (flickering). Note: O... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
[iOS] Crash in application:openURL:sourceApplication:annotation due to m...
App crashes in application:openURL:sourceApplication:annotation when returning from login with Facebook SDK. This occurs due to miss... Read more
[iOS] Slight increase in app & binary size since 5.4
To Reproduce: 1. Build empty app with 5.6 & 5.4.2. Archive it in Xcode3. Observe:- app without binary 5.2mb vs 5.1 vs 4.9 (5.6 v... Read more
High mass Rigidbodies jitter before settling with PCM enabled
1. Open attached project2. Open scene test.unity3. Play the scene- Make note of the way the large cubes settle on the plane4. Go to ... Read more
[HiDPI] [ColorPicker] ColorPicker Dropper is incorrectly offset if font ...
The ColorPicker Dropper tool next to Color fields on components (not inside color picker window) are not working as expected if Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes