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1
votes
Fixed

[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...

Physics2D

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open the project 2. Play the scene 3. See that the ball is sitting on the platform. 4. Press "T" to toggle IgnoreL... Read more

0
votes
Not Reproducible

[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...

Global Illumination

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open attached project 2. Open the "LightprobeBugScene" 3. Build Lighting with only Precomputed Realtime GI checked ... Read more

3
votes
Won't Fix

[Textures] PVRTC textures have blurry edges in Unity 5 that weren't pres...

Graphics - General

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Sep 26, 2015

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Version/s: 5.2.0p1

Reproduction steps: 1. Open attached project "compression_regress_unity466" with Unity 4.6 2. Open a copy of the same project with a... Read more

0
votes
Fixed

SetResolution causes black screen, incorrect rendering in DX11 and disap...

Graphics - General

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Sep 26, 2015

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Version/s: 5.2.1f1

1. SetResolution regressions/issues in DX9 & DX11 in 5.2 2. DX9 has disappearing UI in 5.2 on resolution change (related to another ... Read more

0
votes
By Design

[Batching] Unlit shader changes drastically when cloning gameObject and ...

Shaders

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Sep 26, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Download and open attached project "WaterEffect.zip" 2. Open "test" scene 3. There are three "circle" object ... Read more

0
votes
Won't Fix

[IL2CPP] Vector2.Distance returns different value between two constant p...

IL2CPP

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Sep 26, 2015

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Version/s: 5.2.0f3

Reproduction steps: 1. Open the attached project and play the "main" scene. - 402A27E960000000 is displayed 2. Build and run the sc... Read more

0
votes
Fixed

Setting object's parent to null in Awake makes it invisible in the hiera...

Project Browser/Hierarchy

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Sep 26, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project 2. Open scene "/Scenes/Bug" 3. Expand "Directional Light" in the hierarchy and notice ... Read more

5
votes
Won't Fix

[InputField] Caret is misplaced when using input field with layout groups

UI

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Sep 25, 2015

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Version/s: 5.2.1p1

Reproduction steps: 1. Open attached project 2. Open and play the "main" scene 3. Press the "Spawn Windows" button 4. Then press the... Read more

0
votes
Fixed

[MSAA] MSAA doesn't work with RenderToCubemap

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce: 1. Open attached project 2. Run TheGame scene 3. Notice the Cubemaps look the same, although one of them is set to us... Read more

0
votes
Fixed

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