Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1064607
Regression
No
WebGL build produces an empty folder when project is located & built inside a Dropbox folder
Steps to reproduce:
1. Put any project inside a Dropbox-synced folder
2. Build the project in that same folder for WebGL
Expected result: the built project appears in the intended folder or an error is thrown if that's impossible
Actual result: the build appears to succeed but produces an empty folder
Note: Standalone builds appear to work as intended save for a few file access issues related to syncing
Reproduced with: 2017.1.1f1, 2017.4.8f1, 2018.2.0f2, 2018.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity_RunCommand tool Details block has unnecessary empty space below the text in Unity MCP Project Settings window section
- Xcode application path is missing spaces in Build Profiles window
- Non-localized strings "ImagePrompt" and "ReferencePrompt" appear in the UI
- NullReferenceException and empty Build Profiles window when BuildProfileContext.asset contains invalid script reference
- VFX Select Unused Properties context menu option selects nodes that are treated as used
Resolution Note:
As this only affects deploying WebGL to a Dropbox folder on Windows, we will not fix it.