Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.1f1
Issue ID
1065645
Regression
No
ProBuilder Object Resets Material when Editing Geometry
How to reproduce:
1. Create a new Project
2. Open ProBuilder Window
3. Create a new Shape or a Poly Shape
4. Select the Created Shape and drag the Material into the Inspector Window
5. Edit The Shape (Vertices, Edges or Faces)
Expected result: the edited Shape retains its Material
Actual result: the edited Shape resets to Default Material
Reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a7
Note: the bug with 2017.1.4p2, 2017.2.3p2, 2017.4.8f1 versions could be reproduced with Probuilder import from the Asset Store.
The issue could not be reproduced when material is dragged on to the Object.
Workaround: drag the Material onto the Object itself in the Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
- Memory Leak warnings are thrown when opening an imported Prefab
- Crash on mono_push_other_roots when setting Normal Thread Affinity
- Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
This is a duplicate of issue #1047549