Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.1f1
Issue ID
1065645
Regression
No
ProBuilder Object Resets Material when Editing Geometry
How to reproduce:
1. Create a new Project
2. Open ProBuilder Window
3. Create a new Shape or a Poly Shape
4. Select the Created Shape and drag the Material into the Inspector Window
5. Edit The Shape (Vertices, Edges or Faces)
Expected result: the edited Shape retains its Material
Actual result: the edited Shape resets to Default Material
Reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a7
Note: the bug with 2017.1.4p2, 2017.2.3p2, 2017.4.8f1 versions could be reproduced with Probuilder import from the Asset Store.
The issue could not be reproduced when material is dragged on to the Object.
Workaround: drag the Material onto the Object itself in the Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
This is a duplicate of issue #1047549