Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.2.0f2
Issue ID
1066340
Regression
Yes
[OSX] Going into fullscreen with either hotkey or Screen.SetResolution uses wrong fullscreen mode
How to reproduce:
1. Open attached project
2. See in Player Settings that it has FullScreen Mode set to 'MaximizedWindow'
3. Build & run for OS X
4. Enter fullscreen with the Screen.SetResolution button and exit fullscreen with CMD+F hotkey
5. Enter fullscreen with the CMD+F hotkey
Expected result: in both cases, the fullscreen mode is Maximized Window
Actual result: in both cases, the fullscreen mode is Full-Screen Window
Reproducible with: 2018.2.2f1, 2018.3.0a7
Not reproducible with: 2018.1.9f1
Notes:
Screen.fullScreen does not have this issue
Although in 2018.1.9f1 this issue is not present, the label still incorrectly displays full-screen mode after using Screen.SetResolution and CMD+F
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Water displacement fades when camera move far in worldspace.
- [Android] Crash due to running out of memory when compiling shaders for an Android build
- Crash on WindowsVideoMedia::GetVideoFrameAtIndex when importing a specific MP4 file
- Search results number in Saved Searches Panel is not properly visible when Search query is selected in light Editor mode
- OS Window is switched and errors logged when trying to access Overrides of the same Prefab in the Overrides Panel
Add comment