Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.2.0f2
Issue ID
1066340
Regression
Yes
[OSX] Going into fullscreen with either hotkey or Screen.SetResolution uses wrong fullscreen mode
How to reproduce:
1. Open attached project
2. See in Player Settings that it has FullScreen Mode set to 'MaximizedWindow'
3. Build & run for OS X
4. Enter fullscreen with the Screen.SetResolution button and exit fullscreen with CMD+F hotkey
5. Enter fullscreen with the CMD+F hotkey
Expected result: in both cases, the fullscreen mode is Maximized Window
Actual result: in both cases, the fullscreen mode is Full-Screen Window
Reproducible with: 2018.2.2f1, 2018.3.0a7
Not reproducible with: 2018.1.9f1
Notes:
Screen.fullScreen does not have this issue
Although in 2018.1.9f1 this issue is not present, the label still incorrectly displays full-screen mode after using Screen.SetResolution and CMD+F
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment