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Animator component causes Editor to crash (in "mono_add_process_object")...
Reproduction Steps:1- Open the reproduction project.2- Open scene "Crash.unity".3- Enter and exit play mode repeatedly and quickly. ... Read more
Animation doesn't preview if sprite's animation has been edited
How to reproduce:1. Open the attached project "888521animationTest.zip"2. Open test scene and make sure that animation window is ope... Read more
"Sprite Mode" is not auto-populated when switching Texture Type to "Spri...
"Sprite Mode" is not auto-populated when switching Texture Type to "Sprite (2D and UI)" 1. Create a new project in 3D mode2. Right-c... Read more
RigidBody set to Interpolation mode throws an error
Reproduction steps:1. Open the attached project "RigidBodyBug.zip";2. Open the only one Scene in the Assets;3. Enter a play mode;4. ... Read more
Crash in UI::Canvas::MarkAllNestedCanvasesDirty() when exiting a scene
Steps to reproduce:1. Open the project attached2. Enter Play mode3. Wait 2 seconds for the initial animation to end4. Click "Back" i... Read more
Unity crashed when setting game object as a Particle System's Skinned Me...
Steps to reproduce:1. Download TestCrash2.zip and open "crash" scene2. Select "Group57466_Arm" game object (Hierarchy MannequinRigge... Read more
[Inspector] Integer fields are displayed instead of values for serialize...
Serialized enums, that derive from abstract classes are shown as integers in the Inspector. Steps to reproduce:1) Open the latest at... Read more
[Mobile] Realtime Reflection probes reflect objects as static
Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity2) Open scene 'BugScene'3) Make s... Read more
Video clip in Video Preview window is stretch after applying changes mad...
To reproduce:1. Open attached project2. Select big_buck_bunny.mp4 video3. In the import settings enable override for Standalone sele... Read more
[WSA] Native XAML component does not accept input from Independent Input...
1. Create a new project2. Switch platform to Windows Store3. Go to Build Settings -> Player Settings -> Publishing Settings -&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open