Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
886892
Regression
Yes
[Mobile] Realtime Reflection probes reflect objects as static
Steps to reproduce:
1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity
2) Open scene 'BugScene'
3) Make sure platform is Android/iOS in Build Settings
4) Press play
Note: Cubes will not reflect correctly on 'Mirror'(full metallic and smoothness) material. Looks like that reflected cubes sticks to the camera. Check attached 'ReflectionActual.gif'
5) Change platform to PC, MAC & Linux Standalone
6) Press Play
Note: Cubes will reflect correctly on 'Mirror'(full metallic and smoothness) material. Check attached 'ReflectionExpected.gif'
Reproduced with: 5.4.0b1, 5.4.5f1, 5.5.2p2, 5.6.0f1, 2017.0a3
Not reproduced with: 5.3.7p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrollbar in "My Assets" detail window appears compressed/cut off
- Crash on object:runtime_invoke_void__this__ when opening a specific project
- Circle-shaped rendering artefacts visible in Local Volumetric Fog boundaries box in Scene view when Fog Distance is lower than 1
- “Fog Distance” property name and description is unclear in the Inspector window
- Crash with multiple stack traces when using Burst-Compiled Span.Fill()
Add comment