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1
votes
By Design

Skybox overwrites object that has transparent shader with ZWrite off

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f2

Repro steps: 1. Open Scene.unity 2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view 3... Read more

0
votes
Not Reproducible

[Input] Right side buttons Ctrl/Shift/Alt get stuck on Chrome WebGL

WebGL

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Sep 01, 2015

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Version/s: 5.1.3f1

How to reproduce this bug: 1. Open attached project "KeyCodeTest.zip" 2. Attach "TestInputKey" script to "ColorDefine" object 3. Bui... Read more

0
votes
Fixed

Disabling Animator and setting update mode to AnimatePhysics breaks it a...

Animation

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Sep 01, 2015

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Version/s: 5.2.0f1

To reproduce: 1. Open attached project 2. Open AnimatorDisableBug scene 3. Play scene 4. Press D button 5. Press E button 7. Notice... Read more

23
votes
Not Reproducible

Large memory allocations on canvas when running on Android devices

Android

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Sep 01, 2015

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Version/s: 5.2.0f2

Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more

0
votes
Fixed

[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f1

Repro steps: 1) Open the project and test scene 2) Notice that the object is much brighter 3) Repeat these steps in 5.1 and notice t... Read more

0
votes
Fixed
0
votes
Duplicate

On iOS7 using dictation crashes app

iOS

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Sep 01, 2015

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Version/s: 5.1.2p3

To reproduce: 1) Download and open attached project 2) Build and run for iOS 3) Tap input field 4) Press the dictation button 5) No... Read more

0
votes
By Design

[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread

Networking

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Sep 01, 2015

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Version/s: 5.2.0f1

Steps to reproduce: 1. Open the attached project 2. Build and run the project for Android or iOS device 3. Click the button in the ... Read more

5
votes
Fixed

[Windows][Build] Changing resolution through script stretches the screen

Graphics - General

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Aug 31, 2015

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Version/s: 5.2.0f1

Repro steps: 1) Open the project and script PositionAtMouse.cs in editor 2) Change line 25 to: Screen.SetResolution(resolution.width... Read more

2
votes
Fixed

[culling] Wrong culling of some particle objects

Shuriken

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Aug 31, 2015

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Version/s: 5.1.2f1

1. Open attached "CANDLE3" project 2. Open "repro" scene in assets folder 3. In hierarchy tab, click on "FX" and then double click o... Read more

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