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Quaternion rotation behaves differrently since 5.5
To reproduce:1. Open attached project2. Press and hold A and click3. Notice that the sword animation looks weird (.gif added to edit... Read more
[Graphics] Creating a RenderTexture under Vulkan with the DefaultHDR for...
Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the "Testing scene.unity" scene4. Built and run the proj... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce:1. Open the attached project2. Open the ProfilerMismatch.unity scene3. Build the attached project(build for windo... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps:1. Open the attached project AI Learning.zip;2. Open the BakeTimeTest scene;3. Observe the inside of the Room;4. ... Read more
Can't compile some System.Net classes
To reproduce:1. Open attached projectObserve the compile errors:Assets/Test.cs(6,34): error CS0012: The type `System.Configuration.C... Read more
[Linux] Player window cannot be focused when the mouse cursor is confined
If the cursor is confined in Linux standalone builds, system menus (like Dash on Ubuntu) remain on top of the app, even when the app... Read more
Particle System mesh mode for shape not showing material index when usin...
To reproduce:1. Create a new project2. Add particle system to scene3. In inspector, go to Shape and select "Mesh"4. Tick "Single Mat... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps:1) Open "836911_assetBundles.zip" project2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene3) Build as... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps:1. Open the attached "stripped" project.2. Build and run the "Main" scene for iOS. Actual behavior: 5.3.6p7 - App... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed