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Singleton EventSystem detected as duplicate between scene changes
Steps to reproduce: 1. Download and open attached project "EventSystem Singleton Bug.zip" 2. Open scene "1" and play it 3. Wait 10 s... Read more
OnPreCull & OnPreRender FOV change regression since 5.1.3
Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more
Decreased performance on low end devices when UI is used
1. Open attached package 2. Add content to scene 3. Build to iPhone 4 4. FPS will be around 20 Regression from 5.2.0f3 No repro wit... Read more
Transition from a sub state machine to the exit node freezes animator wi...
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window Steps to reproduce: 1.... Read more
Disconnect with 10% packet loss and Unreliable packets
With attached project, run 2 applications. It's OK one is Windows build, another is Editor play. About 10 seconds after connecting ... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project 2. Create Dropdown menu 3. Enable its child "Template" and run the scene 4. Stop the scen... Read more
BaseMeshEffect mesh.colors produce wrong color
Steps to reproduce: 1. Download attached project "MeshColors.zip" and open it 2. Notice that image element ("BaseEffectTest") in can... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more
[WebGL] Heavy audio distortion while playing certain clips in WebGL builds
Reproduction steps: 1. Open attached project 2. Build scene "TestScene" for WebGL 3. Run the build (reproduced in Chrome, Firefox & ... Read more
[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...
Reproduction steps without project: 1. Create a new project 2. Create a Bark Material and choose a texture for it 3. Assign this bar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions