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Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached project Notice that Secondary NormalMaps are working on Building GameObject 2. Switch platform to iOS Notice th... Read more
Sliding mouse out of the game view returns false x-axis/y-axis values on...
Steps to reproduce: 1. Open attached project. 2. Open scene "mouseBorder" 3. Build and run as windows Standalone. 4. Start in window... Read more
Specular Highlight is broken on objects with Secondary Maps UVs set to UV1
Reproduction steps: 1. Open the project 2. Open the "UV1map" scene 3. Activate "Sphere_secUV1" gameobject 4. Notice that the highlig... Read more
Camera's Rendering Path is badly described in 5.5
In versions of Unity prior to 5.5 the rendering path could be controlled from the Player Settings, however in 5.5 this option has be... Read more
5.5 Graphics "Tier settings" do not respect an existing project's render...
In Unity 5.4 it's possible to set the rendering path via Player Settings, however in 5.5 this has been replaced with the Tier settin... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps: 1) Open the attached project 2) Open the scene and Play 3) Check console, "YAY! the dll has been correctly loade... Read more
5.5 beta Object Selection Outline - flickering and unexpected highlighting
Reproduction Steps: 1. Open project "Test027" 2. Open Scene "a" 3. Click on wall object 4. Try moving camera around in scene with 5*... Read more
[Networking] [Profiler] Editor Crash on closing standalone Player with a...
Crash happened only twice. 1. Run Standalone as Host. 2. Run in Editor as Client. 3. Run Profiler - Set Active profiler as OSXPl... Read more
Input Field multiline with best fit enabled crops the text after hitting...
Description: In an input field with multi line (either newline or submit) the text element with best fit enabled crops text after pr... Read more
Executing CommandBuffer in Windows Standalone build crashes it
Reproduction: 1. Open the "bug.zip" project 2. Build the only scene on Windows standalone platform 3. Play the build 4. Press F1 -O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP