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[SceneView] Clustering view stays until rebake if the scene is switched
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Check Clustering view 5. Open scene 2 6. Notice that Clu... Read more
InputField cursor position at the beginning of text if field contains text
If you tap on an uGUI InputField component which already has text in it the cursor will blink in the beginning of the text instead o... Read more
Newly controlled scenes will have point light instead of directional eve...
To repro: 1. Create new 2D project 2. Go to Edit > Project settings > Editor 3. Change project to 3D 4. Create new scene 5. Notice d... Read more
FBX Rotation issues
FBX Rotation issues with generated FBX files Read more
Crash maximizing tabs
To reproduce: 1. Open editor 2. Maximize scene tab 3. Editor crashes Read more
[MSE::Delete] Trying to load a scene which was deleted throws exception,...
[MSE::Delete] Trying to load a scene which was deleted throws exception, should show pop-up "cannot load deleted scene Steps to rep... Read more
[MSE::Save] Deleting a scene from assets and saving it back from Hierarc...
[MSE::Save] Deleting a scene from assets and saving it back from Hierarchy throws exception Steps to repro: 1. Open the attached pr... Read more
SyncVars and ClientRpc calls don't work when scripts are in DLLs
How to reproduce: 1. Open attached project 2. Build to Standalone and open two standalone builds 3. In one press the H key - This ... Read more
Unity crashes when calling DontDestroyOnLoad( this ) if Alphabetical Sor...
- Enable "Alphabetical Sort" in Hierarchy tab. - Create a script that calls DontDestroyOnLoad( this ); in Start - Add the script to ... Read more
Crash when opening asset store
- Create a new project - Go to File -> New project and create another project - Open the Asset Store window and Unity crashes Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials