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[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce: 1. Create new project 2. Create a cube 3. Notice error in console ArgumentOutOfRangeException: Argument is out of rang... Read more
[Project] Folding folder in project view throws index ArgumentOutOfRange...
To reproduce: 1. Create a folder 2. Create another folder inside it 3. Press on the arrow to fold the folder 4. Notice error thrown:... Read more
[Editor, Hierarchy] Naming of new similar Terrain gameobjects is inconsi...
Steps to reproduce: 1. Create new Unity project and scene; 2. Add Terrain Gameobject (GameObject -> 3D Object -> Terrain); 3. Notic... Read more
[iOS] App stuck on video background view if control setting is changed a...
To Reproduce: 1. Deploy the attached app & rotate device to landscape. 2. Click "Video Minimal". 3. Chnage Control Settings (button... Read more
[Crash/Native Plugin] Editor crashes while trying to load a native plugin
Reproduction steps: 1. Open attached project in windows - Editor crashes immediately after opening Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project 2. Build to iOS or Android - Notice how the shadows pop in, rather than fading in smoothly Read more
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for sav...
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for saving confirmation and information is lost Steps to repro: 1.... Read more
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Run it 4. Notice that red particles are stuttering while whit... Read more
[Build] Failed to initialize player's 3D settings
Repro steps: 1) Create a new project 2) Build and run it for WebPlayer 3) Open it in Firefox - notice the error (Failed to initiali... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection