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Fixed in 5.4.3



Found in


Issue ID




[Shuriken] ParticleSystem.time is reset when parent transform moves when not in play mode



How to reproduce:

1. Open the attached project and "ParticleSystemSimulateRepro.scene" in it.
2. Play the scene to see expected behavior.
3. Exit play mode and select "Init" GameObject in the Hierarchy.
4. In the Inspector press "Start" button and notice that the red pfx are not visible.

Expected behavior: Particles are visible if the parent transform moves.
Actual behavior: Particles are not visible due to ParticleSystem.time reset when parent transform moves.

Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2

Comments (2)

  1. DanTreble

    Sep 22, 2016 09:04

    Many thanks @KARL_JONES that workaround works.

  2. karl_jones

    Sep 20, 2016 17:08

    To workaround this issue disable "Resimulate" in the particle editor.
    Select any particle system, scroll down to the bottom of the inspector where there are some tick boxes, the first one is "Resimulate". Disable this, it is a global property saved between editor states so it only needs to be done once. We are still investigating the right way to fix this but for now this should help you.

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