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Hierarchy multiplies nested objects after duplicating parent object
More stable to reproduce with UI objects, but I was able to repro it with 3D objects as well - just more tries. Suggested scenario: ... Read more
[iOS][monoAttempting to JIT compile method 'System.Linq.OrderedEnumerabl...
How to reproduce: 1. Open attached project 2. Open scene Bug.unity 3. Build to iOS and run - Note the error in the console: Execu... Read more
DontDestroyOnLoad() pushes object to the bottom of hierarchy
Steps to reproduce: 1. Download and open attached project "repro_730401.zip" 2. Open scene "main" 3. There is an option in camera's ... Read more
Particle System position is delayed when updating in LateUpdate
Reproductions steps: 1. Open attached project 2. Open and play the "TestScene" scene 3. The position of the particles are delayed in... Read more
Game objects marked as "HideFlags.DontSave" are not shown in hierarchy t...
Reproduction steps: 1. Open attached project. 2. Check the script in "Assets/Editor/HideFlagsTest". 3. In the Main Menu toolbar go t... Read more
Windows 10 updates cause license information loss
A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more
manipulating a SyncList can cause "has not been spawned" error messages
Manipulating a SyncList (such as adding items) before the object has been spawned causes an error message like "SendBytesToReady obj... Read more
Unable to find object causing large state update packets
When the network serialization of the state of an object generates data that does fit into the MTU of a network packet, an error mes... Read more
[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object. at ... Read more
Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce: 1. Open the attached project 2. Open JolieAnimation.controller in animator window 3. Notice that DownIdle state ha... Read more
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