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0
votes
Fixed

[WebGL][Windows] Realtime lights look different than in editor

WebGL

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Mar 24, 2016

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Version/s: 5.4.0b11

To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more

0
votes
By Design

The JSON serializer does not return a correct string length value when b...

IL2CPP

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Mar 24, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Press the 'Serialize!' button - Note that the result will re... Read more

0
votes
Fixed

Scale isn't animated with legacy animations, when in Play mode

Animation

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Mar 24, 2016

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Version/s: 5.4.0b11

Reproduction steps: 1. Open the attached project 2. Play the "main" scene 3. Notice that the blue square moves, but doesn't scale E... Read more

0
votes
Fixed

[SinglePassStereo] rendering workaround doesn't solve this one

VR

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Mar 24, 2016

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Version/s: 5.4.0b11

When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one insta... Read more

0
votes
Fixed

[Speedtree] Billboards with different scales use a single scale

Speedtree Integration

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps: 1) Open the project and three-trees-with-different-scales.scene 2) In the Game view notice, that the billboards are the... Read more

0
votes
By Design

[GI] Light probe jumps around randomly near stretched billboard particle...

Global Illumination

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Mar 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (LightProbe.zip) 2. Open scene: main 3. Simulate particle system "Anub... Read more

0
votes
By Design

About window dissapears when other windows take focus, even if they are ...

Editor - Other

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Mar 24, 2016

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Version/s: 5.4.0b12

Open about window (For reference put deattached some other window next to it, e.g. Console) Switch focus to some other window that ... Read more

1
votes
Fixed

Editor doesn't stop player build if scripts have compilation errors in t...

Scripting

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Mar 24, 2016

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Version/s: 5.3.4p1

This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more

0
votes
Fixed

[Shuriken] Particle emission module burst min max should be unsigned int

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b11

Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more

1
votes
Fixed

[GL] Shader doesn't receive parameter from the script

OpenGL

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Mar 24, 2016

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Version/s: 5.3.4f1

Repro steps: 1) Open the project 2) Make sure Graphics API is set to OpenGLCore or GLES3 3) Play and notice the half of object is gl... Read more

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