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[WebGL][Windows] Realtime lights look different than in editor
To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more
The JSON serializer does not return a correct string length value when b...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Press the 'Serialize!' button - Note that the result will re... Read more
Scale isn't animated with legacy animations, when in Play mode
Reproduction steps: 1. Open the attached project 2. Play the "main" scene 3. Notice that the blue square moves, but doesn't scale E... Read more
[SinglePassStereo] rendering workaround doesn't solve this one
When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one insta... Read more
[Speedtree] Billboards with different scales use a single scale
Repro steps: 1) Open the project and three-trees-with-different-scales.scene 2) In the Game view notice, that the billboards are the... Read more
[GI] Light probe jumps around randomly near stretched billboard particle...
Steps to reproduce: 1. Download and import attached project. (LightProbe.zip) 2. Open scene: main 3. Simulate particle system "Anub... Read more
About window dissapears when other windows take focus, even if they are ...
Open about window (For reference put deattached some other window next to it, e.g. Console) Switch focus to some other window that ... Read more
Editor doesn't stop player build if scripts have compilation errors in t...
This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more
[Shuriken] Particle emission module burst min max should be unsigned int
Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more
[GL] Shader doesn't receive parameter from the script
Repro steps: 1) Open the project 2) Make sure Graphics API is set to OpenGLCore or GLES3 3) Play and notice the half of object is gl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file