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DrawMeshInstanceIndirect impacts performance for buffered but not drawn(...
Steps to reproduce:1. Download and open the project2. Open "Test_AniMatrix_InstanceIndirectAppend" scene3. Enter playmode-At this po... Read more
[StaticBatching] Loading static meshes from AssetBundles results in heav...
Steps to reproduce:1. Download the latest attached stripped down project "TrainingManager.zip" (newest ownCloud link)2. Extract it u... Read more
Specific FBX animation causes 3D model not be rendered after changing it...
To reproduce:1) Open attached project2) Move SceneView so only RedSphere would be visible3) Play it4) After animation ends running, ... Read more
Player/Editor crash on Transform::SetParent when playing scene
Steps to reproduce:1. Open attached project2. Open "level" scene3. Enter play modeResult: editor crashes on Transform::SetParent (se... Read more
Unity crashes when destroying a Particle System which is using LightsMod...
teps to reproduce:1. Open the attached project (862777-TestCase.zip)2. Open the Assets/test.unity scene3. Press Play in the Editor4.... Read more
Cannot retrieve scriptableObject list with interface and inheritance
Steps to reproduce:1. Open attached project2. Open "test_scene" scene3. Enter play mode4. Observe console output Expected result: it... Read more
[iOS] Crash in UnityRepaint() when resuming the app with different lands...
When the orientation of the device is changed after the phone has been locked and before resuming the app, a crash occurs in UnityRe... Read more
Headers does not show up if there is no public variable after it
Reproduction steps:1. Open project attached (Header Problem.zip).2. Open scene "Test";3. Press on "Main Camera"4. Look at Example Cl... Read more
[Standard] Setting metallic map throws NullReferenceErrors and breaks us...
To reproduce:1) Open attached project2) Create a new material in it3) In inspector, click the button to add a Metallic map to that m... Read more
File selection window is drawn under settings popup when saving library ...
To reproduce:1. Open any project (or create new)2. Open Windows > Experimental > LookDev3. Press Settings > Save Current Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size