Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
5.4.0f3
Issue ID
825035
Regression
Yes
Reverting changes on applied prefab crashes Unity
Steps to reproduce:
1. Create new project
2. Create empty GameObject in hierarchy
3. Add "Rect Transform" component to it
4. Create empty canvas object as a child object for the newly created GameObject
5. Make GameObject a prefab
6. Delete canvas within hierarchy
7. Remove Transform component from GameObject
8. Apply prefab changes within inspector
9. Press Ctrl-Z to revert these changes
Actual result: Crash
Expected: Deleted things get recreated
Tested and reproduced on:
Windows 10
Unity 5.4.0p2, 5.5.0a6
Not reproducible on:
Unity 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
- Editor crashes on "OutputPolymesh" when running a specific Scene in Play Mode or Player
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
Add comment