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Cannot rename an object when a particle system with sub-emitter is playi...
Can't rename a gameobject using the hierarchy when a particle system with a sub-emitter is playing in the editor. 1. Open ParticleS... Read more
Launching Unity in batchmode with a specified buildTarget does not chang...
1. Download & open the attached project 2. Observe that: * Current Build Target is Android * VR Support is disabled on Android Build... Read more
PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for ...
To reproduce: 1. Open project attached by QA 2. In the console notice that there is no definition for disableDepthAndStencilBuffers ... Read more
HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBH...
Reproduction steps: 1) Download and open user's attached project 2) Switch active platform to Android 3) Run "Test.unity" scene in E... Read more
Not all selected files are affected when attempting to manipulate them w...
1.Open attached "MultipleSelection" Unity project 2.Hold down Control button 3.Select multiple files by clicking on them in the Proj... Read more
Unable to move selected files to a folder if one of the selected files i...
1.Open attached Unity project 2.Type “t:Prefab” into the search bar of the Project tab 3.Select all found files 4.Attempt to move se... Read more
[OSX][iOS][VideoPlayer] H264 video sound disappears if changing playback...
How to reproduce: 1. Open the attached project 2. Play in Editor or Build and run on iOS device 3. When video starts playing, change... Read more
Crash at TestAndRemoveObject when closing Unity with video preview playing
To reproduce: 1. Open attached Unity project "v.zip" 2. In Project folder, navigate to Assets --> StreamingAssets 3. Click on the bi... Read more
Newly instantiated UI elements get incorrect values in localScale and lo...
To reproduce: 1. Open attached project; 2. Open "scene.unity"; 3. Enter Play mode; 4. Instantiate a new UI block by pressing "S"; 5... Read more
[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device 4. In XCode, go to Debug -> Capture GPU Frame 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Use incremental GC" is a shared parameter but not identified as one with a "*" when displayed in the Player Settings
- "Path could not be found for script compilation file" error is thrown when the files are injected with RegisterPostInitializationOutput
- SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher
- SelectedIndex does not update when a ListView item is selected by a Mouse click
- Material tiling does not work when compared to the behavior in other versions