Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.2f1
Issue ID
930907
Regression
No
[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents
Steps to reproduce:
1. Open the attached project
2. Build to iOS
3. Run on a device
4. In XCode, go to Debug -> Capture GPU Frame
5. Observe the results
Expected results: Depth and Stencil textures are cleared
Actual results: Depth and Stencil textures are not cleared
Reproduced on: iPhone 6 (iOS 10.3.3)
Reproduced with: 5.6.2p4, 2017.1.0p2, 2017.2.0b3, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
Add comment