Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.2f1
Issue ID
930907
Regression
No
[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents
Steps to reproduce:
1. Open the attached project
2. Build to iOS
3. Run on a device
4. In XCode, go to Debug -> Capture GPU Frame
5. Observe the results
Expected results: Depth and Stencil textures are cleared
Actual results: Depth and Stencil textures are not cleared
Reproduced on: iPhone 6 (iOS 10.3.3)
Reproduced with: 5.6.2p4, 2017.1.0p2, 2017.2.0b3, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pausing a Visual Effect doesn't pause the “Multiply size over life” effect in the Update Block
- Wheel Colliders aren't detecting collision
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
Add comment