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Shader compiler errors are occurring when using hull shader
How to reproduce: 1. Open the attached 'Grass.zip' project 2. Observe the Console Expected result: No errors Actual result: Shader ... Read more
Editor crashes after quickly toggling Static checkbox for the baked game...
Editor crashes after quick toggling Static checkbox for the baked gameobject with LODs Steps to repro: 1. Open attached project an... Read more
Editor Crashes/raises an Error when "colors" NativeArray in BeginSubPass...
How to reproduce: 1. Open "SampleScene" Scene in the attached "test-render-pass.zip" Project 2. Observe the Scene View 3. Check the ... Read more
Crash on AssetResolveTracker::Track when performing API Update after imp...
How to reproduce: 1. Create a new project 2. Import "Odin.unitypackage" package 3. Press "Okay" in API Updater dialog Actual result... Read more
[iOS] Rendering issues when using Legacy VertexLit Shader on iPhone 5
To reproduce: 1. Open attached project "LegacyVertexLitBug.zip" 2. Open "Sample.unity" scene 3. Build for iOS 4. Deploy the Xcode pr... Read more
A Model with 1 BlendShape does not show BlendShapes count info in Previe...
To reproduce: 1. Open Unity and create a New Project 2. Import attached "CubeWith1Blendshape.fbx" and "CubeWith2Blendshapes.fbx" fi... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce: 1. Open attached project "case_1162516.zip" 2. In Project window, drag "SceneA" to the Hierarchy window 3. In Hie... Read more
[Presets] ArgumentNullException error is thrown on creating preset of th...
Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset. Step... Read more
[UWP] When using Executable Only build, the cursor image is distorted.
The cursor image looks stretched in Y axis, and cut off from the middle. Repro: 1. Download project attached 2. Build UWP with Exec... Read more
[ARM] Executable Only build fails in Editor
Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro: 1. Create an ne... Read more
All about bugs
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