Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162436
Regression
No
A Model with 1 BlendShape does not show BlendShapes count info in PreviewGUI
To reproduce:
1. Open Unity and create a New Project
2. Import attached "CubeWith1Blendshape.fbx" and "CubeWith2Blendshapes.fbx" files
3. Expand them and their Meshes
Expected results: Both Meshes in Preview window shows how many BlendShapes they have - in this case, "CubeWith2Blendshapes.fbx" have 2 BlendShapes and "CubeWith1Blendshape.fbx" have 1 BlendShape
Actual results: Preview window only shows how many Meshes have "CubeWith2Blendshapes.fbx"
Notes:
- Images for reference related Source Code are attached in Comments section
Reproduced on Unity 2017.4.0f1, 2017.4.27f1, 2018.3.14f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6 and 2019.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Add comment