Search Issue Tracker
[WP8.1] Wrong orientation of the second splash screen
When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more
[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps: 1) Open attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5) Compare behavio... Read more
[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop
To reproduce: 1) Open attached project 2) Open "DemoSceneDesigner" scene 3) Build and run on device 4) Notice that the lines aren't ... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce: 1) open users attached project 2) select 'SurfaceLambert' shader from project view 3) notice the printed error ... Read more
AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight
How to reproduce: 1. Open the attached project 2. Open and play example scene 3. Notice that event is fired once. See in the console... Read more
[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work
PerformanceCounter on iOS with IL2CPP doesn't work Read more
[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...
Reproduction steps: 1) Open attached project "FlippingBug" 2) Open scene "FlippingTest" 3) Enter play mode --- You should see that t... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps: 1. Open the attached project 2. Attach "TestMouse" script to the Camera gameobject 3. Build the game on "Web Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions