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[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more
[Metal] Artifacts appear on object when cubemap is sampled with shader o...
1. Open attached project 2. Build to iOS with Metal 3. Plane on the right side will have artifacts Read more
[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...
Repro: 1. Create a new material 2. Set Legacy Shaders/Self-Illumin/VertexLit as shader 3. Observe console errors every time the mate... Read more
[WebGL] build fails with Emscripten "Failed running python" error and IL...
Steps to reproduce: 1) open users attached project 2) build for WebGL - fails to build note: error messages attached to edit Read more
Display.displays.Length outputs wrong display count in Editor console
Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more
BuildPipeline.BuildPlayer throws "Opening file failed" if path is withou...
Make sure to have Mac target support installed to reproduce this issue. Reproduction steps: 1. Open the attached project 2. Sselect... Read more
GUI captions flickering when button is getting 'pressed' with raycast
To reproduce: 1) Open attached in edit project and scene_vr.unity scene 2) Play scene 3) Select 'Cube' object and drag it down in sc... Read more
GUI.Toolbar offset in PropertyDrawer in ScrollView
Steps to reproduce: 1. Download and open attached project "GUI_Toolbar.zip" 2. Make sure Inspector window is small enough to have sc... Read more
[Metal] API provides 32-bit depth texture when a 16-bit texture is expected
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more
Sign in always fails under proxy
1. What happened Under network environment using proxy, user can never be able to sign in. 2. How we can reproduce it. start Unity ... Read more
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