Search Issue Tracker
[MacOS] DragAndDrop.StartDrag spams console with error
Steps to reproduce: 1. Open user attached project "Fresh Unity 2017.2 Beta Project.zip" 2. If not open, go to Window -> Custom -> M... Read more
In Audio Mixer, SFX Reverb properties are laid out illogically
(Not really a bug, just an adjustment that needs to be made) To reproduce: 1. Open a new Unity project 2. Window --> Audio Mixer 3. ... Read more
Timeout error when client disconnects for the second time
How to reproduce: 1. Open the "UNET_Project" project 2. Open the "Main" scene 3. Build the project 4. Enter Play mode 5. Choose "LAN... Read more
Material inherits Rendering mode from other materials in a scene when ru...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the MainScene scene 3. Build and Run 4. Observe the objects are ... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more
[Oasis] Build crashes on launch with Debug configuration on Transform::V...
Steps to reproduce: 1. Open attached project "unity.zip" 2. Build UWP solution 3. Open VS solution 4. Build & deploy on local machin... Read more
[WSA] Unsupported internal call for Marshal.QueryInterface errors is thr...
Steps to reproduce: 1. Open the attached project(QueryInterfaceRepro.zip) 2. Open the test scene 3. Switch platform to Windows Store... Read more
Editor crashes on Transform::CountNodesDeep after importing ARKit plugin
Steps to reproduce: 1. Download ARKit plugin from https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/ 2. Open the... Read more
Crash on Adding Component via Inspector Add Component button
Steps to reproduce: 1. Open attached Unity Project "UnityRimeRenderer.zip" 2. Load Scene "Scene" 3. Select GameManager Game Object ... Read more
Sprite not visible in wireframe mode when Flipped or rotated away from v...
To reproduce: 1. Open new project 2. In Hierarchy window, create a new sprite 3. In Inspector window, add a sprite to Sprite proper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException